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It’d probably save loads of time too. Quote:
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https://www.tvbeurope.com/live-produ...l-with-serie-a |
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Drawing lines on an image seems ridiculously archaic when you consider tennis and cricket have technology that can quickly and effectively simulate what’s happening. |
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Hawkeye provide SAOT and VAR. They have their own proprietary solutions. It's a bit like hover made their company name synonymous with vacuuming. I think anyway. |
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hawkeye / SOAT calls that on-side nqat (because it was onside) |
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It really should be implemented across Europe if they’re going to insist on VAR. You either take out the risk of human error altogether or you scrap VAR and go back to how it used to be (the good old days). When VAR was first brought in I assumed it was going to be purely tech, not some guy drawing lines on a computer in a stuffy little room while squinting at a screen. |
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Why would a semi-automated system cut down human error? When a semi-automated system is used, there is no need to draw or activate lines. Instead, a virtual offside line is generated automatically in addition to accurately identifying skeleton points — including head, toes, upper arm and knees — on multiple players simultaneously. Ball-tracking highlights where the ball is when it is kicked and all of this is communicated to the VAR official via a real-time alert system using artificial intelligence. Although the technology is doing the hard work, the VAR is still required to validate the proposed decision and then inform the on-field referee. That is why it is known as ‘semi-automated’. But, unlike Brooks’ or Mason’s recent Premier League mistakes, officials don’t need to intervene by drawing or activating lines on clips and stills of incidents. As a result, human error should be reduced. https://theathletic.com/4191568/2023...mated-offside/ Does it all in about half a second apparently |
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The more I look at it, the more I'm convinced they've £#%&!ed up the offside.
I believe the tech they're using is fundamentally flawed. They zoom in on the screen to pinpoint the part of the body of both attacker and defender that is closest to the goal. Lines are automatically drawn from those marks that eradicate the perspective issue and show which of the points they identified was closest to the goal. The issue is that the picture they are using to pinpoint the furthest body part is nearly always from the wrong perspective. So it's possible for them to pick the wrong place. This almost certainly happened yesterday. |
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Computer wizardry. Computer sorted it. Let’s leave it there. It’s their attitude too. The Pearl clutching when it’s something that benefits us compared to the matter of fact nature when the roles are reversed. Quote:
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